Increased science requirement for 1 extra science income of Self-Learning AI from 4 to 5.Increased cost of Aerogel Manufacturer from 5 silicates and 5 tritium to 7 silicates and 5 tritium.Reduced cost of Orbital Solar panels from 14 silicates and 10 tritium to 14 silicates and 9 tritium.Changed the “CO2 imports” skill from Henry from 4 heat and 4 atmosphere to 3 heat, 3 atmosphere and 5 support.Changed cost of School from 4 science and 10 food to 4 science and 10 silicates.Load Balancing station now produces 1 power per 3 mines owned by the city.Increased the terraforming requirements of the Blue Path a little.Increased the expectations level of the Red Path scenario by 1 (so it is the same as in all other scenarios).Lowered the difficulty in the first few scenarios.Removed the excessive warning popup on new games.Added auto-selection of the language based on the language of the current system.Added a landmark highlight on the map when selected. Added multiple colors for the support change per turn to better indicate the risk associated.Added victory music when solving a crisis event.Added animation for some actions which were not clear they had taken place.Added display of spaceport bonus on the map.An icon will be displayed on the map when a landmark can be upgraded.The landmark sidebar will have a clearer indication of which options are available.Made that a terraforming event will take place before the win/loss check to avoid unwanted loss.Removed a “not enough resource” tooltip sometimes wrongly appearing when founding.Added Japanese and Korean translations.Added city slot highlights for valid construction slots.Fixed a bug with space projects triggering their progress too many times.Removed that cities that own a coastal location have +1 comfort of living.36 new buildings / space projects / technologies, 5 new events, 2 new leaders.Many new exploration skills for more variety.Improved balance of luck and randomness.Expectation forecasting feature (on the support UI widget).“New game” flow and multiple save slots.Localized map and city-name generation.When exploring you can hover on another exploration mode and after a short time it will display the alternative cost it would take with that other action.Can undo all action in a turn if they did not “reveal” new information (like exploring or getting new projects proposed).An indication of how big the chance of an expectation rise is added above your support.Moon cities, they are discovered through an event and then you have to complete the space project to access them.
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